3D Artist InContext Solutions
What Problems Would I Solve?
The 3D Artist will work on a variety of custom virtual market research and technology projects for a large portfolio of Fortune 500 clients. He/She will be responsible for working with the team members or vendors to model 3D assets for next generation products and to design, lay out and light unique environments to be used in our game engine. Additionally, this Artist will help contribute to group training and quality control processes to ensure that the group can scale as the company grows. As such, he/she should be interested in advancing the skills of himself/ herself as well as other artists on the team and have the experience and desire to influence the strategic direction of the team. In short, we are looking for an Artist who is creative, ambitious, innovative and has the desire to make a difference.
Who Would I Work With? Who Would I Work For?
The 3D Artist will work with the five current artists on the Visualization Team while interacting with multiple teams at InContext, including the Project Management and Technology teams. He/She will also work with a few photography, design and technology vendors. The position will report directly to the Vice President of the Visualization Group.
When will I start? What will I make?
Ideal candidates will be local (based in Chicago) and have availability to start full time in the next 3-6 weeks. The interview process should take no more than 2-4 weeks from initial phone interview to offer letter. We are happy to discuss compensation including base salary, bonus targets and equity in the first interview.
InContext is all about people. We are committed to finding, training and growing fun, interesting and ambitious people who demonstrate integrity, intelligence and the ability to make things happen. Candidates must possess a theoretical and practical knowledge of software engineering to be a fit for this role. At the same time, however, they must be a strong cultural fit, sharing our commitment to building a world class company. Candidates should:
Hold a Bachelor?s Degree in Fine Arts and or Game Design
Have 2-5 years of experience as in an equivalent creative field
Have a broad background in the game design and or 3D animation industry
Possess extensive knowledge of working with Maya
Familiarity with at least one of following game engines:
Be proficient with the Adobe Creative Suite ? Photoshop and Illustrator in particular
Have a background in moviemaking, with experience using the following:
Be knowledgeable in modeling, texturing, and lighting. Rigging and animation are a plus.
Have a portfolio demonstrating modeling, lighting, and texturing skills
Possess the capability to build out 3D environments
Have ability to work with and improve our assets
Ability to leverage knowledge to strategically grow our team?s software suite
Be intelligent and passionate about what they do
Be friendly and likeable. We wouldn?t hire someone who we wouldn?t like to sit next to on an airplane for 12 hours.
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