Cinematic Apprentice Telltale Games
THIS JOB HAS EXPIRED We are seeking talented graduates and professionals who possess a strong understanding of visual language and narrative storytelling, timing, and physical acting who wish to utilize those innate skills and learn first-hand from leading Cinematic Artists in the games industry.
This is a unique opportunity to work within our art production pipeline, learn cinematic work-flow and best practices, utilize industry tools and Telltale proprietary software. This is not a typical internship; you won't be getting coffee and sitting on the sidelines. This is a robust mentorship program that will ramp up your skill-set to the point where you will be contributing live on one of our undisclosed projects!
Apprenticeship at Telltale
- Cinematic Apprentices will review training materials to learn our proprietary software and work-flow, assisted by mentors and leads from the Cinematic Team.
-Rapid development of skills as you go through a rigorous training program (Exact same program implemented for our current Cinematic Artists).
-Once Apprentices have completed the first leg of training, they will work alongside Telltale Games employees and contribute as full members of the team.
- Apprentices will be responsible for completing deliverable assignments within deadlines comparable to the demands of the full-time Cinematic Team.
-10-week apprenticeship program is starting on September 30th until December 6th, 2013.
12:00PM PDT, September 24th, 2013.
What is expected of you?
Quickly and effectively learn our tool and to keep pace in training.
Create compelling cutscenes and interactive dialogs with excellent pacing, acting, and timing using animation libraries. Communicate with Designers and Leads to improve readability of visual storytelling.
Set up cameras and actor staging.
Balance quality with efficiency when working under tight deadlines.
Follow and maintain pipelines and technical requirements.
Work with designers and art director to establish continuity of the story with gameplay.
What are we looking for?
Excellent verbal and written communication skills.
Good understanding of acting basics including posing and timing.
Good knowledge of cinematography and editing.
Self-motivated team player.
Ability to quickly learn new software.
Technical problem solving.
Excellent communication and interpersonal skills.
Quick to adapt to company proprietary software.
Ability to communicate shot intention through iterative passes.
Passion for making adventure games.
Experience with character and camera animation in Maya.
Knowledge of Maya.
Experience working in the video games industry.
Telltale?s Apprentices are paid at a standard competitive hourly rate.
Candidates must be able to provide proof of their eligibility to work in the United States.
Apprentices must be available for a minimum of 10 weeks.
Apprentices must be available to work a minimum of 37-hours per week (no weekends). Typical business hours are 9:30AM to 6:00PM.
Must be a graduate from an accredited college or university or be graduating within the year the apprenticeship commences.
Please note that we do not offer housing but will provide local housing information to those who are relocating.
||San Rafael, CA |
THIS JOB HAS EXPIRED
Telltale is the first and only digital publisher to release interactive episodic content on a monthly schedule. Their award-winning internal development studio is responsible for creating landmark episodic content, including Tales of Monkey Island, the Sam & Max series, Strong Bad's Cool Game for Attractive People, and Wallace & Gromit's Grand Adventure. Telltale currently develops and publishes episodic series on PC, PlayStation3, Wii, and Xbox 360, with plans to expand to additional platforms and channels this year. Investors: Granite Ventures All Jobs: at Telltale Games
|Headquarters:||San Rafael, CA 94912|
|Industry:||Media and Entertainment|
|Company Profile:||Founded in 2004 by LucasArts veterans with decades of experience, Telltale has quickly become an industry leader, establishing the model for downloadable game seasons and releasing more than 30 games to date. Telltale's titles have won numerous awards including "Adventure Game of the Year" accolades from publications such as IGN, PC Gamer, GameSpy, and Adventure Gamers, and have been recognized by mainstream outlets ranging from USA Today, to The New York Times to Variety.
The publisher's landmark Sam & Max series, based on the independent comics by Steve Purcell, paved the way for episodic gaming with two award-winning seasons available on PC, Wii, and Xbox LIVE Arcade. In 2008, Telltale launched the first episodic series available on WiiWare with Strong Bad's Cool Game for Attractive People, five adventures based on the Homestarrunner.com web cartoons. Ranked by USA Today as one of the top five downloadable games to watch in 2009, Telltale's Wallace & Gromit's Grand Adventures took episodic in a new direction with a series based on Aardman's globally popular franchise. Later that year, Telltale announced and launched Tales of Monkey Island, the highly-anticipated episodic return of Guybrush Threepwood in the series' first original story in nearly a decade.
Key Milestones and Accomplishments
Founded in 2004
Built a proprietary interactive storytelling technology
Funded by top-tier investors
Launched direct sales and distribution channel
Secured agreements to create premium content based on established licenses (Wallace & Gromit; Monkey Island; Sam & Max; Homestarrunner.com; Bone; CSI: Crime Scene Investigation)
Partnered with leading distributors (Time Warner / Turner Entertainment (GameTap); Yahoo Games; Steam; IGN; Big Fish; JoWooD Group; Trymedia; Wild Tangent)
Became official developer for Wii, Xbox 360 and PC
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