Concept Artist Telltale Games
THIS JOB HAS EXPIRED Responsibilities
Work with the Art Director and Designers to turn ideas into compelling and appropriate concepts for the game
Create clear, detailed concepts to communicate the game vision to the Art Team
Create and maintain a consistent style for characters, environments and objects per project
Excellent fundamental illustration skills such as drawing, painting, composition, perspective, color and light theory
Ability to interpret and create an original and compelling concept based on verbal or written description within a given style, from the idea phase all the way to the final concept
Ability to produce a variety of quick sketches showing different approaches for the same design
Ability to create concepts in digital form using primarily Photoshop. Experience with Maya a plus
Strong understanding of games and game constraints (polygonal modeling, texturing) highly desired but not compulsory
Ability to draw Storyboards (good sense of layout, camera framing, shot selection)
Self-driven, excellent verbal and written communication, team player
Candidates must be authorized to work and accept new employment in the U.S.
With your resume, please include portfolio samples that represent the range of your skills. Please be sure that these samples have been cleared for release by their respective copyright owners. Examples of cartoony, stylized, and stylized realism work is preferred. Our preference is to provide this in an online portfolio.
||San Rafael, CA |
THIS JOB HAS EXPIRED
Telltale is the first and only digital publisher to release interactive episodic content on a monthly schedule. Their award-winning internal development studio is responsible for creating landmark episodic content, including Tales of Monkey Island, the Sam & Max series, Strong Bad's Cool Game for Attractive People, and Wallace & Gromit's Grand Adventure. Telltale currently develops and publishes episodic series on PC, PlayStation3, Wii, and Xbox 360, with plans to expand to additional platforms and channels this year. Investors: Granite Ventures All Jobs: at Telltale Games
|Headquarters:||San Rafael, CA 94912|
|Industry:||Media and Entertainment|
|Company Profile:||Founded in 2004 by LucasArts veterans with decades of experience, Telltale has quickly become an industry leader, establishing the model for downloadable game seasons and releasing more than 30 games to date. Telltale's titles have won numerous awards including "Adventure Game of the Year" accolades from publications such as IGN, PC Gamer, GameSpy, and Adventure Gamers, and have been recognized by mainstream outlets ranging from USA Today, to The New York Times to Variety.
The publisher's landmark Sam & Max series, based on the independent comics by Steve Purcell, paved the way for episodic gaming with two award-winning seasons available on PC, Wii, and Xbox LIVE Arcade. In 2008, Telltale launched the first episodic series available on WiiWare with Strong Bad's Cool Game for Attractive People, five adventures based on the Homestarrunner.com web cartoons. Ranked by USA Today as one of the top five downloadable games to watch in 2009, Telltale's Wallace & Gromit's Grand Adventures took episodic in a new direction with a series based on Aardman's globally popular franchise. Later that year, Telltale announced and launched Tales of Monkey Island, the highly-anticipated episodic return of Guybrush Threepwood in the series' first original story in nearly a decade.
Key Milestones and Accomplishments
Founded in 2004
Built a proprietary interactive storytelling technology
Funded by top-tier investors
Launched direct sales and distribution channel
Secured agreements to create premium content based on established licenses (Wallace & Gromit; Monkey Island; Sam & Max; Homestarrunner.com; Bone; CSI: Crime Scene Investigation)
Partnered with leading distributors (Time Warner / Turner Entertainment (GameTap); Yahoo Games; Steam; IGN; Big Fish; JoWooD Group; Trymedia; Wild Tangent)
Became official developer for Wii, Xbox 360 and PC
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