Core Technology - Systems Engineer Telltale Games
THIS JOB HAS EXPIRED Want to break new ground in game and engine development? Telltale Games is seeking an enthusiastic Senior System Engineer to help us build our next-generation of episodic narrative technology for upcoming IPs and our award-winning titles!
Telltale?s Core Engineering group is responsible for developing low-level and mid-level libraries and tools used by Telltale?s multi-platform downloadable game development system; the ?Telltale Tool?. The ?Telltale Tool? is used by Telltale?s artists, designers, and Lua programmers to create tons of amazing content for XboxOne, PS4, XBOX360, PS3, Wii, iOS, PC, Mac, and Android. The Core Engineering group creates true ?author once, run anywhere? technology.
? Create clean API?s for internal tools and editors that support developing cutting-edge game technology in cinematography, online integration, animation, and narrative
? Improve, debug, and extend one or more individual subsystems. Examples include: Heaps, File Systems, Resource Management, Animation, Dialog, GUI, Audio, and others
? Create robust, long-lived, content-agnostic systems with abstraction layers that enable maximum cross-platform feature fidelity
? Contribute to the overall architecture and design of the technology plan of the company and the game titles
? Keep abreast of latest developments in hardware & software via developer support, conferences, and publications
Essential Skills and Experience
? 3+ years of professional game development experience including at least some development experience with current or next gen hardware (PS3, PS4, Xbox 360, XboxOne)
? 5+ years of professional C++/STL experience is preferred
? B.S. degree in Computer Science or equivalent experience
? Solid foundation in 3D math, algorithms, and modern computing fundamentals
? Self-directing and independent, working effectively within an existing engine structure
? Detail oriented ?finisher? with proven ability to create tested, reliable systems for rapid deployment
? Experience maintaining and debugging a large code base developed by multiple programmers over many years
||San Rafael, CA 94912 |
THIS JOB HAS EXPIRED
Telltale is the first and only digital publisher to release interactive episodic content on a monthly schedule. Their award-winning internal development studio is responsible for creating landmark episodic content, including Tales of Monkey Island, the Sam & Max series, Strong Bad's Cool Game for Attractive People, and Wallace & Gromit's Grand Adventure. Telltale currently develops and publishes episodic series on PC, PlayStation3, Wii, and Xbox 360, with plans to expand to additional platforms and channels this year. Investors: Granite Ventures All Jobs: at Telltale Games
|Headquarters:||San Rafael, CA 94912|
|Industry:||Media and Entertainment|
|Company Profile:||Founded in 2004 by LucasArts veterans with decades of experience, Telltale has quickly become an industry leader, establishing the model for downloadable game seasons and releasing more than 30 games to date. Telltale's titles have won numerous awards including "Adventure Game of the Year" accolades from publications such as IGN, PC Gamer, GameSpy, and Adventure Gamers, and have been recognized by mainstream outlets ranging from USA Today, to The New York Times to Variety.
The publisher's landmark Sam & Max series, based on the independent comics by Steve Purcell, paved the way for episodic gaming with two award-winning seasons available on PC, Wii, and Xbox LIVE Arcade. In 2008, Telltale launched the first episodic series available on WiiWare with Strong Bad's Cool Game for Attractive People, five adventures based on the Homestarrunner.com web cartoons. Ranked by USA Today as one of the top five downloadable games to watch in 2009, Telltale's Wallace & Gromit's Grand Adventures took episodic in a new direction with a series based on Aardman's globally popular franchise. Later that year, Telltale announced and launched Tales of Monkey Island, the highly-anticipated episodic return of Guybrush Threepwood in the series' first original story in nearly a decade.
Key Milestones and Accomplishments
Founded in 2004
Built a proprietary interactive storytelling technology
Funded by top-tier investors
Launched direct sales and distribution channel
Secured agreements to create premium content based on established licenses (Wallace & Gromit; Monkey Island; Sam & Max; Homestarrunner.com; Bone; CSI: Crime Scene Investigation)
Partnered with leading distributors (Time Warner / Turner Entertainment (GameTap); Yahoo Games; Steam; IGN; Big Fish; JoWooD Group; Trymedia; Wild Tangent)
Became official developer for Wii, Xbox 360 and PC
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