Environment Artist- Maya Telltale Games
THIS JOB HAS EXPIRED Telltale Games is looking for Environment Artists with at least five years of professional experience to work with our award-winning art team!
Please apply if you have a strong eye for composition, scene lighting, texture and color theory. You can create art assets that align with our product style and content and love to work as part of a thriving studio. Your portfolio includes cartoon-like and stylized geometry in the art and both movie-set type of environments and objects. You have a passion for games and delighting audiences visually with visual details. You can work in a team that is responsible for baking assets directly into the game.
What you get to do every day:
Model, texture, and light game ready quality 3D environments for use in-engine using provided concept art or inspirational reference material
Align your deliverables through Art Direction using standards set by the game?s style in your modeling, lighting, and textures
Paint great looking textures in the appropriate style from reference materials or scratch
Provide bump maps and lighting for project needs as required
Solicit feedback from designers and art directors to accommodate gameplay and art features into the environment
Participate in design discussions and the R & D process as part of the team on specific projects
What you bring to the role:
Body of work having successfully delivered assets to at least one shipped title
5+ years of professional work experience as an Environment Artist
Strong understanding of architecture, lighting, composition and design
Knowledge of color theory and the ability to create balanced and appealing color palettes
Able to create custom materials and all associated maps - bump, normal,
Spec for new or existing assets
Ability to implement clean, efficient geometry for maximum performance in the engine
Expertise in the use of Maya to include its Modeling, Lighting and Texturing tools and additionally with Photoshop
Z-brush or mudbox experience is a plus
An understanding of game design and games technical requirements and the pipeline to deliver a product in a packaged or online game product
Self-driven with excellent communication skills both written and verbal and the interest in being part of a dynamic team
Experience in cleanup of outsourced assets is a plus
With your resume, please include portfolio samples that represent the range of your skills to include low poly samples of your game assets and some non-game art as well, if possible. Please be sure that these samples have been cleared for release by their respective copyright owners. Please make sure to also include some examples of your 2D work. Examples of cartoony or stylized work is preferred. Generally, 12 to 15 pieces are a good sample. Our preference is to provide this in an online portfolio.
||San Rafael, CA 94912 |
THIS JOB HAS EXPIRED
Telltale is the first and only digital publisher to release interactive episodic content on a monthly schedule. Their award-winning internal development studio is responsible for creating landmark episodic content, including Tales of Monkey Island, the Sam & Max series, Strong Bad's Cool Game for Attractive People, and Wallace & Gromit's Grand Adventure. Telltale currently develops and publishes episodic series on PC, PlayStation3, Wii, and Xbox 360, with plans to expand to additional platforms and channels this year. Investors: Granite Ventures All Jobs: at Telltale Games
|Headquarters:||San Rafael, CA 94912|
|Industry:||Media and Entertainment|
|Company Profile:||Founded in 2004 by LucasArts veterans with decades of experience, Telltale has quickly become an industry leader, establishing the model for downloadable game seasons and releasing more than 30 games to date. Telltale's titles have won numerous awards including "Adventure Game of the Year" accolades from publications such as IGN, PC Gamer, GameSpy, and Adventure Gamers, and have been recognized by mainstream outlets ranging from USA Today, to The New York Times to Variety.
The publisher's landmark Sam & Max series, based on the independent comics by Steve Purcell, paved the way for episodic gaming with two award-winning seasons available on PC, Wii, and Xbox LIVE Arcade. In 2008, Telltale launched the first episodic series available on WiiWare with Strong Bad's Cool Game for Attractive People, five adventures based on the Homestarrunner.com web cartoons. Ranked by USA Today as one of the top five downloadable games to watch in 2009, Telltale's Wallace & Gromit's Grand Adventures took episodic in a new direction with a series based on Aardman's globally popular franchise. Later that year, Telltale announced and launched Tales of Monkey Island, the highly-anticipated episodic return of Guybrush Threepwood in the series' first original story in nearly a decade.
Key Milestones and Accomplishments
Founded in 2004
Built a proprietary interactive storytelling technology
Funded by top-tier investors
Launched direct sales and distribution channel
Secured agreements to create premium content based on established licenses (Wallace & Gromit; Monkey Island; Sam & Max; Homestarrunner.com; Bone; CSI: Crime Scene Investigation)
Partnered with leading distributors (Time Warner / Turner Entertainment (GameTap); Yahoo Games; Steam; IGN; Big Fish; JoWooD Group; Trymedia; Wild Tangent)
Became official developer for Wii, Xbox 360 and PC
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