Interactive Story Designer Telltale Games
On a given title, the interactive designer will be responsible for generation of core gameplay concepts and mechanics in partnership with the lead writer, and then evangelizing this vision to the greater team. The designer must also be effective at maintaining that vision throughout production.
The ideal candidate understands how traditional design skills apply in a non-traditional, narrative-based game. How do players express themselves within a narrative, and how does that expression become a game?
Creative writing skills and understanding of story are more important than they would be for most developers, and ability to multi-task is critical.
Develop fresh, innovative storytelling games, consistent with company game philosophy and vision
Collaborate with lead writer on story creation and interactive dialog design
Represent and evangelize the player-side of an interactive narrative
Work with artists and engineers to design and implement other interactive gameplay features
Minimum 5 years game design experience
Proven experience with crafting and editing intertwined narrative and design
Good communication and interpersonal skills
At least 1 shipped game, if not more
Additional Preferred Skills
Experience with Visual Studio and Source Safe
Experience with Lua
Bachelor's degree from a computer, game, or writing program
||San Rafael, CA 94912 |
Telltale is the first and only digital publisher to release interactive episodic content on a monthly schedule. Their award-winning internal development studio is responsible for creating landmark episodic content, including Tales of Monkey Island, the Sam & Max series, Strong Bad's Cool Game for Attractive People, and Wallace & Gromit's Grand Adventure. Telltale currently develops and publishes episodic series on PC, PlayStation3, Wii, and Xbox 360, with plans to expand to additional platforms and channels this year. Investors: Granite Ventures All Jobs: at Telltale Games
|Headquarters:||San Rafael, CA 94912|
|Industry:||Media and Entertainment|
|Company Profile:||Founded in 2004 by LucasArts veterans with decades of experience, Telltale has quickly become an industry leader, establishing the model for downloadable game seasons and releasing more than 30 games to date. Telltale's titles have won numerous awards including "Adventure Game of the Year" accolades from publications such as IGN, PC Gamer, GameSpy, and Adventure Gamers, and have been recognized by mainstream outlets ranging from USA Today, to The New York Times to Variety.
The publisher's landmark Sam & Max series, based on the independent comics by Steve Purcell, paved the way for episodic gaming with two award-winning seasons available on PC, Wii, and Xbox LIVE Arcade. In 2008, Telltale launched the first episodic series available on WiiWare with Strong Bad's Cool Game for Attractive People, five adventures based on the Homestarrunner.com web cartoons. Ranked by USA Today as one of the top five downloadable games to watch in 2009, Telltale's Wallace & Gromit's Grand Adventures took episodic in a new direction with a series based on Aardman's globally popular franchise. Later that year, Telltale announced and launched Tales of Monkey Island, the highly-anticipated episodic return of Guybrush Threepwood in the series' first original story in nearly a decade.
Key Milestones and Accomplishments
Founded in 2004
Built a proprietary interactive storytelling technology
Funded by top-tier investors
Launched direct sales and distribution channel
Secured agreements to create premium content based on established licenses (Wallace & Gromit; Monkey Island; Sam & Max; Homestarrunner.com; Bone; CSI: Crime Scene Investigation)
Partnered with leading distributors (Time Warner / Turner Entertainment (GameTap); Yahoo Games; Steam; IGN; Big Fish; JoWooD Group; Trymedia; Wild Tangent)
Became official developer for Wii, Xbox 360 and PC
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