Platform Client Software Engineer, Mobage ngmoco
Rome wasn?t built in a day and neither is the great and mighty social gaming network at DeNA. You will build a platform which hosts 100?s of social games and the relationships behind those games. The platform also hosts commerce, advertising, and media streaming services. You?ll be building a community using native languages and a revolutionary new javascript development framework that allows for native look-and-feel in both games and applications.
Responsibilities
Independently spearhead programming and architectural initiatives for the consumer-facing Mobage mobile app, and developer-facing platform API?s.
Collaborate with a group of talented engineers and product folk to create a mind-blowing customer experience for Android/iPhone users and game developers.
Creatively solve a variety of difficult software problems that range in both depth and breadth across our technology stack.
Requirements
B.S. degree in Computer Science
Expertise programming in two or more of the following languages (C++, Objective C, Javascript, Actionscript, or Java)
Experience shipping one or more commercial software products
Strong communication and time management skills?the ability to balance high quality work standards against time constraints
Experience programming user interfaces (HTML/CSS/Javascript/XML/Cocoa/.NET/etc.) a plus
Mobile or application development experience (iPhone or Android) a must.
| Location: |
2255 Washington Street
San Francisco, CA 94115
United States
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