Product design Branch
At Branch, we build new ways to talk to each other online, and design has always been integral to our work.
Designers at Branch have a lot of ownership over what they make and take on a lot of responsibility, including defining product goals and strategy and shipping production code to our users. We enable great work by using an iterative process that emphasizes sketching and prototyping, moving fast, and getting what we build into the hands of real users to validate our ideas. This happens through tight collaboration between designers, engineers, copywriters and user researchers.
Our only real requirements for a prospective designer is that you want to take on the entire gamut of the design process, and that you?re eager to learn and grow as a designer. It?s cool if you don?t have startup experience already (Our designer Julius used to make kitchen tools before joining Branch!), or if you aren?t very comfortable with programming yet (If you can make it work by copy-pasting from Stack Overflow, that?s a great place to start!).
You are a great fit for Branch, if you?
are able to think at a higher level about product design. By this we mean you align your design work with identifying and solving product goals.
enjoy prototyping, testing and validating your ideas rather than nailing down pixel-perfect mockups.
want to have agency over your own projects and use other team members as a sounding board to improve your work.
are a great communicator and think it?s important to articulate the rationale for your design decisions.
prototype your designs with HTML/CSS and have some familiarity with programming (and a willingness to learn more!). Like we mentioned above, finding your way around code by searching everything on Google is fine with us.
can help define and improve our design process. Just like with our product, we constantly iterate on our process, too.
Experience or interest in any single one of the following would make us very excited:
iOS or Android: Familiarity with interaction patterns, workflows between design and engineering, and mobile prototyping.
Motion graphics: If you have only done traditional motion graphics, we?re happy to help you port your skills to interface work.
Communication design and product marketing: Help us get our users excited about our products and clearly communicate their hows and whys.
Traditional graphic design: Have a great eye for type, proportion, and layout.
Experience working in a more established technology company
Building tools to enable prototyping (Ever watched a Bret Victor presentation?)
User research, especially remotely.
||New York, NY |