Telltale is the first and only digital publisher to release interactive episodic content on a monthly schedule. Their award-winning internal development studio is responsible for creating landmark episodic content, including Tales of Monkey Island, the Sam & Max series, Strong Bad's Cool Game for Attractive People, and Wallace & Gromit's Grand Adventure. Telltale currently develops and publishes episodic series on PC, PlayStation3, Wii, and Xbox 360, with plans to expand to additional platforms and channels this year.
Founded in 2004 by LucasArts veterans with decades of experience, Telltale has quickly become an industry leader, establishing the model for downloadable game seasons and releasing more than 30 games to date. Telltale's titles have won numerous awards including "Adventure Game of the Year" accolades from publications such as IGN, PC Gamer, GameSpy, and Adventure Gamers, and have been recognized by mainstream outlets ranging from USA Today, to The New York Times to Variety.
The publisher's landmark Sam & Max series, based on the independent comics by Steve Purcell, paved the way for episodic gaming with two award-winning seasons available on PC, Wii, and Xbox LIVE Arcade. In 2008, Telltale launched the first episodic series available on WiiWare with Strong Bad's Cool Game for Attractive People, five adventures based on the Homestarrunner.com web cartoons. Ranked by USA Today as one of the top five downloadable games to watch in 2009, Telltale's Wallace & Gromit's Grand Adventures took episodic in a new direction with a series based on Aardman's globally popular franchise. Later that year, Telltale announced and launched Tales of Monkey Island, the highly-anticipated episodic return of Guybrush Threepwood in the series' first original story in nearly a decade.
Key Milestones and Accomplishments
Founded in 2004
Built a proprietary interactive storytelling technology
Funded by top-tier investors
Launched direct sales and distribution channel
Secured agreements to create premium content based on established licenses (Wallace & Gromit; Monkey Island; Sam & Max; Homestarrunner.com; Bone; CSI: Crime Scene Investigation)
Partnered with leading distributors (Time Warner / Turner Entertainment (GameTap); Yahoo Games; Steam; IGN; Big Fish; JoWooD Group; Trymedia; Wild Tangent)
Became official developer for Wii, Xbox 360 and PC
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You will join a small group of talented artists and engineers and hold a key role to shape the look and usability of innovative ?connected features? that live across game consoles, mobile devices, and our web site and bolster our current and future hit games. You?ll also own theSan Rafael, CA Save This Job
You will join a small group of talented designers and engineers and hold a key role to develop our community and ecommerce products, as well the innovative ?connected features? that power our current and future hit games. We?re looking for an engineer who cares above all aboutSan Rafael, CA Save This Job
The Technology Producer will work with directly with programmers and studio leadership to help define, execute, and deliver technically challenging efforts to meet the needs of our unique productions. The ideal candidate will have strong project management skills, technicalSan Rafael, CA Save This Job
Responsibilities Design and build tools to assist in the automation of builds. Producing builds for QA and public distribution Tracking and archiving of builds Creation of distributable builds and end-user presentation (installers, console finishing protocols, etc). SurveyingSan Rafael, CA Save This Job
In this role, the Executive Producer is responsible for the successful execution and performance of 2-4 cross-platform projects working directly with development and related support teams including management of multiple Producers. The Executive Producer will develop and executeSan Rafael, CA Save This Job
Telltale?s Gameplay Programmer group is responsible for bringing the visions of the designers and artists to life, as well as contributing in meaningful ways to user interactions and overall game play. Working on small product teams alongside industry innovators in gameSan Rafael, CA Save This Job
Responsibilities The Creative Development Director manages the directors, writers and designers. Lead an extended team encompassing all creative aspects of game development and delivery, including: design, cinematics, and story-telling. Will lead the recruitment effort for theSan Rafael, CA Save This Job
Essential Experience: Five years of disciplined writing, either in a professional capacity or as a burdgeoning writer with a large body of work. College degree preferred in screenwriting, creative writing, or similar; or equivalent professional experience Critical understandingSan Rafael, CA Save This Job
On a given title, the interactive designer will be responsible for generation of core gameplay concepts and mechanics in partnership with the lead writer, and then evangelizing this vision to the greater team. The designer must also be effective at maintaining that visionSan Rafael, CA Save This Job
RESPONSIBILITIES Create textures for various art styles ranging from stylized to realistic (Illustrative preffered). Work closely with Art Director and environment art team to provide hand-painted textures for 3D models, characters, environments, and props. Create and maintain anSan Rafael, CA Save This Job
Responsibilities: Oversee development efforts on multiple small to medium scale projects to keep product development on schedule, within budget, and to specification. Collaborate with Lead Programmer, Director, and team members to establish realistic expectations for timelines,San Rafael, CA Save This Job
Responsibilities Define and track project to schedule and milestones in all areas of design, art and engineering. Identify all task interdependencies and coordinate effective use of staff to ensure timely and accurate asset flow. Provide comprehensive analysis of developmentSan Rafael, CA Save This Job
Responsibilities: Create appealing characters for Telltale games, working with the Lead Artist, Concepts artist, Designers, Riggers and Animators to balance quality and game performance. Model, UV and texture polygonal game characters accurately from provided concept art keepingSan Rafael, CA Save This Job
Responsibilities: ? Design and implement GUI based tools used by designers and artists to create Telltale content ? Create custom QT widgets such as curve editors, graph editors and debuggers ? Ability to emulate various commercial tools such as Photoshop, After Effects, Maya,San Rafael, CA Save This Job
Responsibilities: ? Create robust long lived, content agnostic systems with abstraction layers that enable maximum cross platform feature fidelity. ? Improve, debug, and extend one or more individual subsystems. (Examples: Rendering, Heaps, File Systems, Resource Management,San Rafael, CA Save This Job
Core Technology - Senior Systems Engineer Telltale?s Core Engineering group is responsible for developing low-level and mid-level libraries and tools used by Telltale?s multi-platform downloadable game development system; the ?Telltale Tool?. The ?Telltale Tool? is used bySan Rafael, CA Save This Job
Responsibilities Create compelling cutscenes and interactive dialogs with excellent pacing, acting, and timing using animation libraries. Communicate with Designers and Leads to improve readability of visual storytelling. Set up cameras and actor staging. Balance quality withSan Rafael, CA Save This Job