Telltale is the first and only digital publisher to release interactive episodic content on a monthly schedule. Their award-winning internal development studio is responsible for creating landmark episodic content, including Tales of Monkey Island, the Sam & Max series, Strong Bad's Cool Game for Attractive People, and Wallace & Gromit's Grand Adventure. Telltale currently develops and publishes episodic series on PC, PlayStation3, Wii, and Xbox 360, with plans to expand to additional platforms and channels this year.
| Web Site: | www.telltalegames.com |
|---|---|
| Headquarters: | San Rafael, CA 94912 United States |
| Employees: | 41-100 |
| 2004 | |
| Industry: | Media and Entertainment |
| Investors: | Granite Ventures |
Founded in 2004 by LucasArts veterans with decades of experience, Telltale has quickly become an industry leader, establishing the model for downloadable game seasons and releasing more than 30 games to date. Telltale's titles have won numerous awards including "Adventure Game of the Year" accolades from publications such as IGN, PC Gamer, GameSpy, and Adventure Gamers, and have been recognized by mainstream outlets ranging from USA Today, to The New York Times to Variety.
The publisher's landmark Sam & Max series, based on the independent comics by Steve Purcell, paved the way for episodic gaming with two award-winning seasons available on PC, Wii, and Xbox LIVE Arcade. In 2008, Telltale launched the first episodic series available on WiiWare with Strong Bad's Cool Game for Attractive People, five adventures based on the Homestarrunner.com web cartoons. Ranked by USA Today as one of the top five downloadable games to watch in 2009, Telltale's Wallace & Gromit's Grand Adventures took episodic in a new direction with a series based on Aardman's globally popular franchise. Later that year, Telltale announced and launched Tales of Monkey Island, the highly-anticipated episodic return of Guybrush Threepwood in the series' first original story in nearly a decade.
Key Milestones and Accomplishments
Founded in 2004
Built a proprietary interactive storytelling technology
Funded by top-tier investors
Launched direct sales and distribution channel
Secured agreements to create premium content based on established licenses (Wallace & Gromit; Monkey Island; Sam & Max; Homestarrunner.com; Bone; CSI: Crime Scene Investigation)
Partnered with leading distributors (Time Warner / Turner Entertainment (GameTap); Yahoo Games; Steam; IGN; Big Fish; JoWooD Group; Trymedia; Wild Tangent)
Became official developer for Wii, Xbox 360 and PC
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Responsibilities Create great character animation for in-game in cut scene use Create layouts for external animation outsourcing Maintain defined animation style for characters within each project?s unique parameters Balance quality with efficiency when working under tight
San Rafael, CA Save This JobYou have a strong eye for composition, scene lighting, texture and color theory. You can create art assets that align with our product style and content and love to work as part of a thriving studio. Your portfolio includes cartoon-like and stylized geometry in the art and both
San Rafael, CA Save This JobResponsibilities: ? Design and implement GUI based tools used by designers and artists to create Telltale content ? Create custom QT widgets such as curve editors, graph editors and debuggers ? Ability to emulate various commercial tools such as Photoshop, After Effects, Maya,
San Rafael, CA Save This JobResponsibilities Manage Production staff and Leads to ensure that project needs are effectively communicated and addressed Institutionalize the Telltale episodic production processes Identify the need for and recruit critical talent Manage the onboarding and integration process
San Rafael, CA Save This JobResponsibilities: Work with game writers in a writers? room to create an effective narrative melded with excellent game design Create mechanics and systems that are rewarding to play and support important narrative elements Generate effective game design documents to
San Rafael, CA Save This JobResponsibilities Work with the Art Director and Designers to turn ideas into compelling and appropriate concepts for the game Create clear, detailed concepts to communicate the game vision to the Art Team Create and maintain a consistent style for characters, environments and
San Rafael, CA Save This JobTelltale?s Gameplay Programmer group is responsible for bringing the visions of the designers and artists to life, as well as contributing in meaningful ways to user interactions and overall game play. Working on small product teams alongside industry innovators in game
San Rafael, CA Save This Job? Work closely with Development and QA teams to test games throughout the development cycle ? Support games after launch by answering support tickets ? Clearly document and track defects for several ongoing projects ? Experience with and knowledge of video games ? Excellent
San Rafael, CA Save This JobResponsibilities: ? Create robust long lived, content agnostic systems with abstraction layers that enable maximum cross platform feature fidelity. ? Improve, debug, and extend one or more individual subsystems. (Examples: Rendering, Heaps, File Systems, Resource Management,
San Rafael, CA Save This JobEssential Experience: Five years of disciplined writing, either in a professional capacity or as a burdgeoning writer with a large body of work. College degree preferred in screenwriting, creative writing, or similar; or equivalent professional experience Critical understanding
San Rafael, CA Save This JobResponsibilities Create appealing characters for Telltale games, working with the Lead Artist, Concepts artist, Designers, Riggers and Animators to balance quality and game performance. Model, UV and texture polygonal game characters accurately from provided concept art keeping
San Rafael, CA Save This JobPlease submit your resume here if you are interested in a Cinematics Internship. IMPORTANT: In order to be considered for this position ALL CANDIDATES must complete the Cinematic Test. The link to download the required materials will be included on the application
San Rafael, CA Save This JobPlease submit your resume to this position if you are interested in an intership in our design department.
San Rafael, CA Save This JobIn this role, the Executive Producer is responsible for the successful execution and performance of 2-4 cross-platform projects working directly with development and related support teams including management of multiple Producers. The Executive Producer will develop and execute
San Rafael, CA Save This JobTelltale?s backend services are utilized by our unique episodic games running on Xbox, PS3, Wii, Facebook, iOS, PC and Mac as well as our site. You will work in our backend server team to build, maintain, optimize and scale ALL aspects of our backend systems. This is a key role
San Rafael, CA Save This JobPlease submit your resume to this position if you are interested in a core or content engineering internship.
San Rafael, CA Save This JobPlease submit your resume to this position if you are interested in a Production internship.
San Rafael, CA Save This JobResponsibilities ? Design compelling visual treatments for game UI?s and menus that are easy to understand and use. ? Apply and maintain a consistent art style throughout the entire project interface. ? Work closely with design and technology teams to conceptualize and
San Rafael, CA Save This JobOn a given title, the senior designer will be responsible for generation of core gameplay concepts and mechanics in partnership with the other leads, and then evangelizing this vision to the greater team. The designer must also be effective at leading their own design team, as
San Rafael, CA Save This JobCore Technology - Senior Systems Engineer Telltale?s Core Engineering group is responsible for developing low-level and mid-level libraries and tools used by Telltale?s multi-platform downloadable game development system; the ?Telltale Tool?. The ?Telltale Tool? is used by
San Rafael, CA Save This JobResponsibilities Create compelling cutscenes and interactive dialogs with excellent pacing, acting, and timing using animation libraries. Communicate with Designers and Leads to improve readability of visual storytelling. Set up cameras and actor staging. Balance quality with
San Rafael, CA Save This Job